![]() ![]() You should know that this app shines as a multiplayer experience, locally or online, and that solo play isn't the strength of this app. Broken notifications for an asynchronous game is a big issue, if you don't know when it's your turn, what's the point of an async game? It's disappointing to see the app struggle with something so basic, and unfortunately this definitely affects the final score. On Android, for example, notifications don't work. Despite impressive play modes and options, the app has some issues with online play. The online system isn't perfect, however. ![]() This is obviously a pretty major issue if you want to play on a tablet without a cell connection. So if you can't connect to play online, try shutting off your WiFi. Random note the connection to the game server for some reason frequently gets blocked by corporate and school networks. This game has a healthy user base compared to some of the other apps we’ve played. On a random Friday afternoon there were over 50 players in the lobby looking for games with about 15 games available to join. You can also choose how many players you want to have and what map you will play.Īll in all, it is a very robust online system. You can setup the game to be a long term, asynchronous game by increasing the timeout per player (up to 15 days), or you can set it up to be a real-time game by using a small timeout (down to 7 minutes). For true online play you can send game requests to friends or enter a lobby where you can create a game and wait for players to join, or join a game someone else has created. You can pass-and-play on your device and there is an option to find other devices locally to play. The game looks great on a tablet, enough so that it works as a viable stand-in for the actual game if you’re in a time or space pinch. There aren’t many bells and whistles added outside of the menus, it sticks to being a faithful port of the board game, and it does this job well. This is much less of an issue on a larger tablet. The game adds a little crosshair which makes it easier, and if you hover long enough you’ll even get an extra zoom, but I will still fat finger it a few times every game and have to retry. Playing on a phone it is easy to miss when claiming a route (done by drag and drop). The app looks great, matching the game art well. The initial run through of the tutorial lasts about 15 minutes, which is slightly longer than a normal single player game will probably take once you are comfortable with the rules. The game is a fairly quick learn and the tutorial plays out over a complete two player (one AI) game, so players will likely have a good handle on the rules by the end, although scoring might remain a bit fuzzy until the player has another couple of games under their belt. ![]() That’s just fine by us, it lets you make some independent choices and see what happens. The tutorial is a bit different than we are used to seeing in that they don’t force you down a specific path with predetermined choices and card draws. It is a simple game to pick up and play, but there are a variety of strategies worth exploring. You can deliberately try to block their routes so they can’t complete tickets, or you can stay out of the fray and concentrate on completing your tickets. You will battle against opponents for limited card and route availability. Ticket cards, even completed ones, are kept secret from other players during the game so the end of game scoring is always a nail biter Any uncompleted ticket cards in your hand at the end of the game will result in a loss of points. A ticket will list two cities, you must have a contiguous route between the cities to have successfully completed the route. You also get points at the end of the game for each ticket you complete. You get points for each route you place based on its length. You play sets of matching colored cards in order to place your trains on the map, called a route. A turn in Ticket to Ride consists of three options: build a route, draw card(s), or draw additional ticket cards.
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